![]() NJ TRANSITGRID Microgrid Central Facility will provide reliable power to key NJ TRANSIT facilities and portions of the Northeast Corridor, Morris & Essex Line, HBLR Transit System, and the signal system on a portion of the Main Line. The Project will also provide power to the signal system on a portion of the Main Line. The proposed facility will operate 24/7 and be sized to handle limited operations on the Northeast Corridor between New York’s Penn Station and NJ TRANSIT’s Jersey Avenue Station in New Brunswick the Morris & Essex line between Hoboken Terminal and Maplewood Station and the Hudson-Bergen Light Rail (HBLR) Transit System. The NJ TRANSITGRID microgrid will consist of a central, electric generation facility, as well as transmission and distribution lines to traction power substations that electrify the tracks and operating controls on portions of the NJ TRANSIT and Amtrak systems. NJ TRANSIT is soliciting an updated review of renewable or other zero emissions energy technology that may supplement or replace the current power generation design for the Proposed Microgrid Central Facility. ![]() To that end, the agency announced an ambitious plan to increase the project’s renewables and zero-emission profile, while reducing harmful emissions consistent with New Jersey’s Energy Master Plan and the Governor’s clean energy vision. ![]() NJ TRANSIT is committed to investing in a more sustainable future. To provide a reliable energy supply for a targeted portion of rail infrastructure, NJ TRANSIT will construct a microgrid capable of supplying highly reliable electric power during storms or other times when the commercial power grid is compromised. ![]()
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![]() Homebuyers cannot use it to finance a second home, a rental property, . Home Possible is for primary residences only. BookmarkYou must live in the home you're financing. ![]() pluto square north node transit Share this answer Conversion of Principal Residence to Investment Property If the borrower is purchasing a principal residence and is retaining his or her current residence as a rental property, the current principal residence must be identified in the Section 3 by entering Retained (Status field) and Investment (Intended Occupancy field)Second Home and Investment Property – CRC - Single Family - Freddie Mac Client Resource Center Selling Second Home and Investment Property Second Home and Investment Property Resources, products and the review process when your property is considered an investment and not a primary residence. Eligibility, Rental income generated from the Borrower's 1-unit Primary . ![]() 1-unit Primary Residence rental income eligibility requirements. (opens in new window) CreditSmart ® highway 92 accident today 1. (opens in new window) Did we finance your apartment? Use our lookup tool to see if Freddie Mac financed your apartment building. (opens in new window) Do we own your mortgage? Find out if Freddie Mac owns your loan using our secure lookup tool. My Home by Freddie Mac ® Resources to help you rent, buy and own your home. View more property details, sales history and Zestimate data on Zillow. Topic homes for sale sioux falls sd 203 Otter St, West Union, IA 52175-1429 is a single-family home listed for-sale at $39,900. Use the following chart as a tool to help summarize these rental income requirements. ![]() Rental income may be used in qualifying the borrower(s) provided that the requirements of Guide Section 5306.1 and the documentation requirements contained in Guide Sections 5102.4 and Chapter 5302 are met. ![]() ![]() ![]() The most recent of the styles, and you can tell. This style is unique in that players can see a zoomed-in minimap complete with textures and hazards as they race, based on the touchscreen functionality of that game. Mario Kart DS, while still rather polygonal-looking, is less noticeably so. ![]() Mario Kart 64 was nonetheless chosen as a game style to appeal to its large fanbase, as many see it as the best Mario Kart in the series.Ī game style based on Mario Kart DS for the Nintendo DS, being the only handheld title represented in Mario Kart Maker. Though a hugely successful title, its age has started to show, with polygons and low-resolution sprites clearly visible on the televisions of today. This game style is based on the Nintendo 64 installment of the series. In Mario Kart Maker, courses made in this style are still in a de facto three-dimensional form, but are rendered as a large, flat, sixteen-bit sprite. Courses are selected based on how many votes they got, except in the case of a tie, wherein one of the courses that tied will be selected randomly.īased on the first Mario Kart title, Super Mario Kart, which was released for the Super Nintendo Entertainment System and unique in the series for its use of Mode 7 instead of true polygonal 3D. Players vote on which of three randomly selected online courses they would like to play, using the names and minimaps to form their decisions. If up to two players are connected to Course World, they can join an online room to play against other remote players either worldwide or regionally, or with friends. ![]() Player 1 can also start a Maker Grand Prix, which plays out like a Grand Prix in the main Mario Kart games, but with the drivers racing on randomly selected online courses. Each player can change their character and Engine Class at any time from this menu. From here, Player 1 can choose from lists of new, popular, and bookmarked uploaded courses to play. Outside of the Course Maker, one to five players can wirelessly connect to the Internet to access the Course World simultaneously. At any point while editing, the player can press the starting light icon to start or stop playing their course, which works the same way as Super Mario Maker's clapboard. The player can change their character in the editor, as well as the Engine Class they are using, but must get first place in a 100cc race as Mario to be able to upload the course. Course settings can also be changed, including the game style, course theme, lap count, and lighting of the course. Mario Kart Maker lets the player build a Mario Kart course by placing and editing track pieces and other objects from the Course Maker mode. ![]() ![]() ![]() RELATED: Titleist Pro V1 2021 golf ball review ![]() TSi’s speed-optimised MOI works together with a low and deep centre of gravity to produce faster ball speeds with a high launch, low spin and exceptional stability for more consistency. WATCH: Best 2021 Driver videoĪs well as heel to toe forgiveness, TSi also optimises sole to crown performance, increasing inertia by up to 13 per cent higher over TS. High inertia helps produce an extremely stable clubhead for more consistent speed and spin. Using ATI 425 in the TSi2 and TSi3 drivers has allowed Titleist’s engineers to create the brand’s fastest ever face that produces a fast ball launch from any point of contact.Īerodynamic engineers have reshaped the crown, managing to reduce drag in the TSi2 and TSi3 drivers by up to 15 per cent over previous generation TS models, boosting clubhead speed for greater ball speed and distance. It provides considerably more elasticity and durability than the conventional titaniums normally seen in golf. Titleist have become the first golf brand to used ATI 425 Aerospace Titanium, a material that was originally developed for ballistic armour and used in NASA’s Phoenix Mars Lander due to its high strength-to-weight ratio. There’s a lot more to the new clubs than an extra letter, but that ‘i’ represents the impact, innovation and inertia you’ll find in the new models. Two years on from their TS (Titleist Speed) drivers, we have the TSi2 and TSi3. The new Titleist TSi2 and TSi3 drivers feature a more compact head, new adjustability system and use a “breakthrough” titanium in their face that has never been seen in golf. ![]() Golf World Top 100: Best Golf Courses and Resorts. ![]() ![]() Just choose how many colours to add/remove from one of the menus (I'm unfamiliar with both since I use PSP, but the principal is the same so just find a tutorial online for it. are you trying to get the palette itself or the colour restrictions? If the colour restrictions you can easily to that in a good image editor like gimp or graphics gale. I'm unsure of what size 95 allows though. For instance, 2k/3 only allow up to 24x32 sized sprites to be used. Each engine has different sized sprites allowed. Also, it may be that 95 won't allow for the size difference you want. ![]() I've already told you this in the previous topic you made about this.To change them to BMP (who would ever want to?) open them in an image editor and use the save-as function to do so. It doesn't work well and distorts images.) author=Liberty Do NOT double post. Both GG and Gimp are free to use, and you can also use. ![]() ![]() ![]() ![]() ![]() Tales of Destiny - Director's Cut - NTSC J Shin Megami Tensei III Nocturne Maniax - NTSC Jġ0. Jojo no Kimyou no Bouken Ougon no Kaze - NTSC JĠ9. Devil Summoner - Raidou Kazunoha vs King Abaddon Plus - NTSC JĠ6. Dragon Quest V - Tenkuu no Hanayome - NTSC JĠ5. ![]() Another Century Episode 2 - Special Vocal Edition - NTSC JĠ4. ![]() SeptemUpdate - Added Cheats For The Following Games - 10 Games AddedĠ2. Note: Before you activate the cheats, make sure that the cheats matches your game region and game CRC otherwise it won't work. (Update: The Cheats are now located in the second post and the memory card save files are located in the third post of this thread so you don't have to navigate through several pages of this thread to find what you're looking for in case messages starts to pile up a lot. So without further ado,here's my small or vast collection of cheats and saves for PCSX2. I'll also include memory card saves for instant access for game unlockables and secrets. Hello to everyone who reads this thread, as the title of the thread says, I am here to provide game saves and cheat patches for as many games as I can, even though there's a sticky for cheat patches I've decided to put my patches on a different thread so I could keep track what cheat titles I have already released. ![]() ![]() Play split-screen co-op, and so much more!Ĭreate your own custom island and add it to your survival world! Unlock Steam achievements! Compare statistics with your friends from the in-game leaderboards for whose the best survivor.Ĭustomise your world through the map island editor. If you’re looking for a challenge then take on one of the three bosses to obtain a wall trophy and a very important reward. Hunt, Fish, Trap, and Skin animals for food or kill to insert your dominance over the pacific islands. ![]() ![]() Dive for sunken shipwrecks, abandoned shelters from previous survivors, or search for rare sea creatures like whales.īuild and manage your farm with water management and plant growth cycles. If sailings not for you - fly in style by constructing a gyrocopter!Įxplore the procedurally generated world with no two islands the same. From a weak and flimsy palm frond shack to a solid clay brick house.Ĭustomise your own raft with sails, canopies, storage, anchors, boat motors, and more. With dozens of tiers and building pieces to choose from craft your very own home away from home. Harvesting, Craftsmanship, Cooking, Physical, and Hunting can all be levelled up for maximum efficiency or to unlock different crafting combinations. Items in your inventory and on the ground around you can all be crafted into something useful. Spears, Axes, Bows, Spearguns, and so much more can all be crafted through an interactive crafting menu or by the quick-craft selection wheel. Cure poisons, heal broken bones, and bandage bleeding to stay alive. Manage and monitor these vitals through an interactive survival watch. Stay sharp: hunger, thirst, and exposure conspire against you as you brave treacherous elements and the dangerous creatures of the Pacific. Alone, without any means to call for help, you must do what you can to survive.Įxplore underwater and on land as you hunt for supplies to craft the tools, weapons, and shelter you’ll need to stay alive. In the aftermath of a mysterious plane crash, you are stranded in the vast expanse of the Pacific Ocean. TEST YOUR SURVIVAL SKILLS IN THIS OPEN WORLD ADVENTURE Click the 'Get' button then you could get the latest best deals at GameDeal. You can download Stranded Deep and top steam games with GameLoop to play on PC. Stranded Deep, is a popular steam game developed by Stranded Deep. ![]() ![]() ![]() Unfortunately, it’s difficult to do any meaningful troubleshooting on the Switch itself without a controller. How to Troubleshoot the Switch Without a Controller? If not, there’s nothing wrong with trying every solution available. Understanding why your controllers aren’t working might help give you an idea of where to start. If you’re using a solo controller style, it might be harder to pinpoint a break as the problem. It’s rare for both to break at the same time. Usually, if you’re using the Joy-Cons so that there are two active controllers, this is pretty easy to spot. The controllers themselves are damaged or broken and unable to start.Even when the console says it recognizes the controller, it might not. You can quickly check to see whether it’s detected but remember that looks can be deceiving. For the console to respond to commands input on the controllers, it has to make that connection. The Switch isn’t detecting the controller.Even if you think it should have charged when it was on the console, it may not if the alignment was off. ![]() They don’t always charge if they aren’t positioned correctly. Switch controllers are rechargeable – like the classic Joy-Con controllers, for example. The controller is dead and isn’t charging.Don’t reach for a backup controller until you’ve tried everything possible to fix the ones you prefer. There are many reasons why Switch controllers might stop working – but most don’t mean they’re dead. ![]() ![]() You must provide the Community String in Base64. We require a DeviceName, IP Address, SNMP Community String (base64), and SNMP Trap version at a minimum: You may change these as you wish, but you have to change the discovery script as well if you do. For my example I include the device name, IP, Base64 SNMP Community String, a description, and the Owner. My example CSV is very basic – you can add or remove fields you want to discover. You can override this for Interval, SyncTime, Timeout, and the CSV path you want to discover from: Then – there is a discovery that discovers against the CSV file and creates our instances: They just create the pool and load the relationship so the pool will host our devices. There is a datasource for the Resource Pool, and a Discovery for that as well, but those aren’t important here. Our class definitions look like the following: Therefore – even if you don’t need this functionality – this will be a very good MP example, of discovering objects from a CSV, and having those objects hosted by a resource pool and load balanced by resource pool members! Rules, to alert on all traps, specific traps from a specific OID, and specific traps where a SNMP varbind contains specific data ![]() A discovery, which is a PowerShell script to discover our network devices.Ĥ. ![]() A Class that will define our SNMP network device and any properties.ģ. A new Resource Pool, that will host our network devices and load balance them.Ģ. ![]() The idea is to create a management pack with the following:ġ. This uses the System.SnmpTrapProvider System.SnmpTrapProvider | Microsoft Learn This post will be based on the old SCOM 2007 SNMP libraries, which are still included in SCOM for Backwards Compatibility. ![]() This article will demonstrate how we can create a new class for our network devices, discover them from a simple CSV text file, and then monitor them for SNMP traps. If we have challenges getting a network device to discover in SCOM, we can’t generate an alert or collect the trap. This can be a big problem for customers, as they often have network devices that only sent traps, but are not query-able via SNMP GET requests. One of the challenges I have heard many times with SCOM – is that we must discover a network device, in order to monitor or receive SNMP traps from that device. I have written on SNMP monitoring in SCOM a few times: ![]() ![]() ![]() Of course, this is just speculation for the time being. The previous God of War eventually ended up on Steam, so if Ragnarok does to PC, it will be on Steam. ![]() But with more Sony games making their way on to PC, most recently Spider-Man Miles Morales, and the fact that the original God of War eventually got a PC port, we remain positive Ragnarok will come to PC. Should Ragnarok ever be released on PC, we are certain the same response would happen again. Unsurprisingly, when the original God of War did arrive on PC, it went down very well, achieving multiple 10/10 Steam scores and an ‘Overwhelmingly Positive’ user score on the platform. NOW READ: Here’s when you’ll be able to play God of War: Ragnarok This is just speculation but seems to make most sense now the graphics modes have been revealed. One would assume that should the PC version come out for Ragnarok, we’ll see 60 FPS at native 4K, as well as improved textures et al. On the other end of the spectrum, PS4 renders a 1080p image at serviceable 30 FPS. PS5 can run at native 4K at 30 FPS if you’re opting to favour quality, dipping down to 1440p for a targeted 60 FPS in Performance Mode. When we look at the God of War Ragnarok graphics modes on both the last gen an current gen consoles, we get an idea of how scalable the technology powering the game is. Performance also increased from a capped 30 FPS on PS4 and PS4 Pro to far higher framerates, 60 or above, on PC. Textures, shadows, screen space reflections, GTAO and SSDO and much more were all added. ![]() ![]() The PC version brought a load of improvements to the game, including Nvidia’s DLSS (Deep Learning Super Sampling) and widescreen support. “We definitely wanted to make sure that we were building the groundwork for that kind of controller customization and keyboard customization for the future because making sure that you have the underlying base layer in the code is probably the most important thing,” she said. In the interview with IGN, Pavlin said the PC port laid the ‘groundwork’ for projects moving forward. Game director Cory Barlog and Santa Monica Studio lead UX designer Mila Pavlin shared a major driver for porting the game to PC, was that it opened God of War up to a new audience, making it more accessible. Despite this being assumed as a PS exclusive for some time, God of War arrived on the PC in January 2022. The last game, God of War, released in 2018 to rave reviews on Sony’s PS4 and PS4 Pro consoles. ![]() |
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